Metal Gear-Would an animated series work out?

It’s Metal Gear’s 30th anniversary, and despite the departure of creator/director Hideo Kojima from the company, Konami is still working on various Metal Gear projects. The Pachislot adaptation of Metal Gear Solid III came out last year, and there’s the upcoming Metal Gear Survive, a co-op game featuring MSF soldiers teleported to another dimension to do battle with crystal zombies. Both titles of course have been polarizing to Metal Gear fans, although the Pachislot game did have some of the game’s cutscenes re-rendered in Metal Gear Solid V’s fox engine to nice effect.

Another project however is plans for a Metal Gear film, to be directed by Kong Skull Island director Jordan vogt-roberts, a huge fan of the series. Paradoxically, it also involves Kojima (I’m not sure if this is some kind of film rights issue like the one that surrounds some of the Marvel-based films), at least as a consultant.

However, Metal Gear is a series with a somewhat complex lore, and hence perhaps would be tough to fit into the usual two-hour frame of a movie. With video game movies still not quite a sure thing-with some exceptions-a planned series of films wouldn’t necessarily be a guarantee either. However, there could be an alternative to adapting Metal Gear-one which Konami is already doing with another one of their properties: Castlevania.

 

The Castlevania anime series debuted yesterday as a netflix exclusive, and seems to have been received positively so far. Granted, video games and animation isn’t a new thing, either. But I think we’ve come a long way from this particular Castlevania adaptation (From Captain N: The Game Master).

Plus Metal Gear, despite taking place largely in America (In particular, the first and second games take place in the states, as well as part of the third) it’s characters being mainly based in America or being american, and the English dub cast participating heavily in the motion capture/likeness capture of the fifth “Solid title” (Most notably Kiefer Sutherland)-although many still equate the role(s) of Snake with David Hayter (The original voice is actually Akio Otsuka, but Hayter is still great of course) and of course Kojima’s inspirations from many American films, Metal Gear is mostly a Japanese series, developed by a Japanese company (Konami) and a Japanese creator (Kojima).

 

So perhaps, Metal Gear might be better suited to an animated series, where it would be less compressed.  Some of the games have used a bit of a late 80’s anime/manga style in their instruction books…. (Although that of the somewhat more ‘small-eyed” variety, popular in anime series of the time such as City Hunter and various Gundam series).

 

Gato here BTW? Also Akio Outsuka…

Then there was this oddity, a Konami gamebook…

The first two Metal Gears have a sort of almost biomechanical look to them reminiscent of some anime of the time, such as the Macross series….

Solid’s Codec screens sort of also have that smaller-eyed “serious anime” look (Note the noses in particular). It’s worth noting the codec also uses the fairly static talking dialogue style that some animes used as a cost-cutting measure. (Although here it works pretty well given that this is mainly just conversation anyway.)

 

And “Peace Walker” is as Anime as it gets, with Paz having big eyes, the “kawaii” factor (Such as a peace sign), and to top it off, a Japanese pop song for her boss battle.

It even had a talking cat (A tie-in with Capcom’s “Monster Hunter” series).

There’s Metal Gear rising of course, but I’d rather not get into that…

Technically, Metal Gear has been animated before. IDW’s comic adaptations were adapted into limited animated adaptations, complete with voice cast, and released for the PSP.

 

 

Ashley wood also provided some artwork for Portable ops and Peace Walker’s cut scenes, which were likewise animated in a similar comic book style.

So perhaps Metal Gear-despite it’s obvious movie influence, might be better suited for a format where it’s complex story could have some more room to breathe, instead of being crunched down into a two hour form…and perhaps one that’s closer to the series roots than it might appear to some western audiences.

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